3D printing 6. Final Project: Water Bottle Floral Vase

For the final project of the 3d printing class, I created a floral vase that can be used anywhere with a regular plastic water bottle. Basically you just cover your water bottle with this vase, and you will put flowers inside the water bottle filled with water. Now the regular water bottle has transformed into a modern and simple vase.

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I carefully measured the water bottle so that the vase fits the bottle, and then designed a simple unit cell that can make a patterned texture to cover the whole surface of the vase base. 

Inspiration

Inspiration

2d drawing of the unit cell

2d drawing of the unit cell

Unit cell - positive pattern

Unit cell - positive pattern

Unit cell - negative pattern

Unit cell - negative pattern

Experimenting with making inverse (negative) patterns. This shape above on the left is the unit cell.  Draw lines, Extrude curves, Cap, Make cube, Boolean difference or split... to make the inverse pattern!

Experimenting with making inverse (negative) patterns. This shape above on the left is the unit cell.

Draw lines, Extrude curves, Cap, Make cube, Boolean difference or split... to make the inverse pattern!

It took so much time to boolean difference 10 x 7 array of the pattern compared to one unit cell.  

It took so much time to boolean difference 10 x 7 array of the pattern compared to one unit cell.  

I had to cut the edges so that when both edges meet they create a smooth pattern.   FlowAlongSrf on the vase base with the use of the reference plane on the pattern. Now I erased the vase base. The design is ready!  I had to have many different testings because my obj files were having a weird problem all the time whenever I exported.  

I had to cut the edges so that when both edges meet they create a smooth pattern. 

FlowAlongSrf on the vase base with the use of the reference plane on the pattern. Now I erased the vase base. The design is ready!

I had to have many different testings because my obj files were having a weird problem all the time whenever I exported.  

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This is how the design is supposed to look like.

This is how the design is supposed to look like.

When I tried to import obj files to Cura, it didn't work at all because the files were corrupted making lines and holes instead of solids. So I had to revisit Rhino and check if any part on the process I made a mistake. I started from the scratch like 10 times, and tried to export partially but with different number of array of the patterns. For some reason, it only worked normally until 4x3. However, whenever I warped the texture onto a surface of something like vase base or just simple cylinder, it broke again. The errors in the files were like this: all the points of the object are pointing to the center of the grid, which completely breaks the shape of the object. How they are breaking down looks kind of cool but it was really stressful because I couldn't find any reason those are doing it and I had to create the same project again and again... 

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Artistic Chaos.............. why always making lines to the center?

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This was the maximum amount I could export normally in .obj so I printed bunch of it to test the texture. 

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Finally, Jesse in my class told me that I should try using .stl instead of .obj. Boom! It worked. so the problem was the .obj format itself. I still don't know why it's doing it.. So yay for the vasejesse.stl! Now, 8 hours and 30 minutes of meditation to go.

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